| Ep30: The Most Important Meal of the Day |
| · Written by Andrew · Sunday, 20 September 2009 19:00 · |
Episode 30 clears up some ties by going to the phones to settle 2007 on the PC and 1989 for console. For 2007, Team Fortress 2 was already through, but tied were Supreme Commander and Portal. On the console in '89 there was a tie between River City Ransom and TMNT, while Mega Man 2 had already Cut. Both years brought some great callers who took some heat from the Platoon but stood their ground and argued passionately for their choice. Some debate over breakfast also occurs, with Curtis taking a strong stance against Fast Food Coffee.Download | Right Click and "Save As" to download this file |
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Episode 30 clears up some ties by going to the phones to settle 2007 on the PC and 1989 for console. For 2007, Team Fortress 2 was already through, but tied were Supreme Commander and Portal. On the console in '89 there was a tie between River City Ransom and TMNT, while Mega Man 2 had already Cut. Both years brought some great callers who took some heat from the Platoon but stood their ground and argued passionately for their choice. Some debate over breakfast also occurs, with Curtis taking a strong stance against Fast Food Coffee.

















Comments
http://www.dbeat.com/28/
1. Two player co-op mode that would let you interact with the other character to perform special moves
2. The ability to upgrade your 10 skills as you climbed in XP levels. (Punch, Kick, Throw, Weapon, Agility, Defense, Strength, Will Power, Stamina, Max Power)
3. The opportunity to purchase up to 6 new abilities which would let you perform special attacks such as Stone Hands, Dragon Feet, Acro Circus, Fatal Steps, Grand Slam, Javelin Man.
4. A world that could be traversed at your leisure, allowing you to return to previous screens.
5. 13 different sub-bosses each with their own personality. If defeated then returned to, they will show their cowardice towards you, as you have already pummeled them before.
6. 9 different gangs of characters that would occupy certain area's of the game. Each gang acted differently in the way they fought you, one gang would all carry weapons for example.
7. 8 various types of weapons that include Brass Knuckles, Chains, Crates, Lead Pipes, Rocks, Sticks, Tires, Trash Cans that could all be used as long as you wanted to use them. (They wouldn't disappear from your hands after passing through a screen)
Clearly there was no other game like this at the time...to say that RCR is just a "boring double dragon knock-off" or "what was so trailblazing about RCR" just shows people's inability to recognize a fantastic and original game.
:P