| Who the fuck is playing ARG's? |
| · Written by Andrew · Thursday, 06 August 2009 19:03 · |
Seriously, who out there is actively participating in an Alternate Reality Game? And why? First off, for the uninitiated, an ARG is best described as an interactive extension of a pre-existing story where the participant is directly connected to the unfolding events, along with other participants, in a massive "multiplayer" like experience, where you solve puzzles and look for clues to learn more about the story you are participating in. You might need to read that twice, its not the clearest, however it sounds sort of interesting. Lots of players, unique story, direct participation and puzzle solving. Yeah, that does sound cool. So why do I hate the idea so much? Read on for the rest of my 2 cents.So why with so much potential do I carry so much disdain for ARG's. Quite simply because they are nothing more than an elaborate promotional campaign designed for the sole purpose of separating me from my hard earned dollars. Now I could go off on a rant about how, between Big Corporate and Bloated Government, society has just become a turnstile where I walk in one side to work and walk out the other side handing my paycheck straight to those two giants. However, you'd be surprised to learn that most ARG's don't cost anything to play (and I use the term "play" loosely). So they might not charge anything to jump in, but that's part of the hook. They will do anything to get you involved enough that you shell out an unholy amount of money for whatever they will be selling at the end of the "game". This, my friends, is marketing, not gaming, and I really hope people wake up to this and stop jumping on board the ARG train. No matter how cool the story is, don't let Big Business think they can trick you into buying shit just cause they've pulled the wool over your eyes. Let's go back for a minute, dial it back to 2004. Halo was still king of the video game world and everyone knew its sequel was coming out. I was, and still am, a huge Halo fan. (Halo: Combat Evolved). Now Halo 2 was going to be big regardless, it had a huge userbase that really loved the game and loved the story that Bungie had produced. An ARG was developed under the name I Love Bees and was one of the first well known ARG's, hitting mainstream news outlets when Halo 2's launch was discussed. I paid loose attention to what was going on, reading updates every so often posted on HBO, wondering if I was going to miss some backstory if I didn't participate. It was designed to create hype and it did. Halo 2 was the biggest entertainment launch of all time when it came out, thanks in part to the promotion through I Love Bees. It added nothing to the Halo universe however and probably convinced more than a few newbs to buy super sized editions of the game.If these sort of interactive environments actually existed, with puzzles and clue hunts and a necessity for random people to work together to solve a common mystery, without the end goal to get you interested in a product that's being sold, I think ARG's would be a lot of fun. The only ones that have ever done well are promoting something like Halo 2 or the next season of Lost, but they are nothing more than viral marketing. Using the little old user to hawk the shit that Big Business is selling. There is already enough crap and garbage produced in the gaming industry and sold every year, so lets not be puppets in these marketing "games" and try and force developers to actually design a game worth playing and sell it to me on its merits and gameplay. That's something I'd buy into. |
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Seriously, who out there is actively participating in an Alternate Reality Game? And why? First off, for the uninitiated, an ARG is best described as an interactive extension of a pre-existing story where the participant is directly connected to the unfolding events, along with other participants, in a massive "multiplayer" like experience, where you solve puzzles and look for clues to learn more about the story you are participating in. You might need to read that twice, its not the clearest, however it sounds sort of interesting. Lots of players, unique story, direct participation and puzzle solving. Yeah, that does sound cool. So why do I hate the idea so much? Read on for the rest of my 2 cents.
Now Halo 2 was going to be big regardless, it had a huge userbase that really loved the game and loved the story that Bungie had produced. An ARG was developed under the name I Love Bees and was one of the first well known ARG's, hitting mainstream news outlets when Halo 2's launch was discussed. I paid loose attention to what was going on, reading updates every so often posted on 

















Comments
*swish*
If I get what you're saying (and I think I do), your opinion is that ARGs suck because they're marketing products and only made for that purpose.
Hmmm.
I'm going to go ahead and leave this link here, feel free to peruse the threads there and realize that ARGs are not solely made by Big business.
http://forums.unfiction.com/forums/index.php?f=10&sid=65150b2869960d6c60e5a949cd6178c8
Now then, that being said, you obviously don't know half of what you THINK you know about Alternate Reality Gaming. There are more Grassroots games than Ad Camps, and some of the best ARGs, in my opinion, have been Grassroots {not run by production companies to advertise for anything, and are done purely for the passion of the game}.
Do a little actual research before you write an editorial.
It is, without a single doubt in my mind, unfortunate that people who don't bother to look at the genre only see the highly in you face aspect that goes along with certain kinds of Ad Camp games. The other end of that thought is that as someone who shows such distain for the genre, how dare you refuse to look to see if there is anything beyond that one issue.
Perhaps look up "Chasing the Wish" or "Urban Hunt" both HIGHLY successful Grassroots ARGs by the late Dave Szulborski. In fact, "Chasing the Wish" was so successful, there was a sequel game for it {"Catching the Wish"}. Another Grassroots game that was successful enough to warrant a sequel was "Sammeeeees" by the ever talented Jan Libby. How about "MetaCortechs" - a fan generated Grassroots Matrix ARG, granted riding the tail of a well known IP, but none the less Grassroots.
These are all games of the past, but looking at just one forum for one community of ARG players, there are many many MANY more.
I think the thing that gets me the most here though, is your statement that if these games existed beyond advertising, they would be fun and playable. So here is my response. I challenge you to go play, and have fun. Because they do exist, and yes, are highly fun.
Pixie is a prime example. Look how she ballooned up.
The people who play args are like scientologists, look how quick they swarm up to defend their little cult.
Why couldn't you just enjoy something because it's fun, original, compelling, engaging, even if it is marketing?
YOU ARE JUST JEALOUS AND PBROLLY JUST STICK AN PLAY WOW OWR FINAL FANTSY ALL DAYD N NDONT KNOW THE MENAING OF TRUE EMERSION GAMEING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I play args because I am very intelligent. Or I like to think I am. Others would disagree. They might be right, but they do not play args!
It's like the open source of gaming!!!!