| OnLive Beta Goes Live |
| · Written by Andrew · Thursday, 03 September 2009 15:00 · |
Back in May, Kerry blogged some info about the OnLive gaming service. It's fate as a legitimate system of gaming is still up in the air for debate, but as of yesterday it took another step towards reality as it officially started its public beta. Is this service going to compete? What are the initial reactions? And what's left for them to prove? Read on for some beta launch info and more.The belief that this service would even materialize, let alone produce a usable product, let alone compete for gamers, is certainly starting to disappear as OnLive hits checkpoint after checkpoint. The doubt is well placed though, anyone who has heard of the Phantom knows why. For the last few months, many people have simply stated that it's not possible to offer a service like this. That much server side processing, encoding video, registering player input, magic, it all adds up to a very hard task. The pre-beta reviews from back in March were mixed, but then it was a pre-beta, one might even call it alpha. The load times were good, but there were some response issues from the controller to character, and noticeable compression artifacts. Both of these are really to be expected form this setup, but its something they'll have to fix if they expect to compete. Then who knows that their business model is either. The official beta is for the US only, no real surprise there. They claim improvements have been made since the pre-beta, hopefully in the realm of lag and compression, but as this is still only the public beta one can assume there will still be some issues to iron out. It is out in the wild now though and the anticipation of the community waiting for feedback is something we haven't seen in a while. "Can OnLive possibly work?" has always been the question and we might just get an answer very soon. |
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Comments
GaiKai is a competitor to OnLive. IGN got a chance to try out GaiKai for themselves, and they've posted a video showing how it performed. From Perry's announcement:
"Our closed beta has two goals. #1 is to bring our servers to their knees so we can choose the final configuration before we start ordering large quantities of them. (We think we have it worked out, but you can be certain our staff will be swapping cards and testing different processors as each day goes by.) Goal #2 is to test older computers. We've had lots of emails from people describing their computers and 99% of them have ample performance. Remember you don't even need a 3D card to see a 3D game run on our service. I know this is strangely counter to what people expect, but we actually want to get plenty of basic office-grade XP machines testing so we can make sure we can reach the widest audience possible. ... After we choose the hardware configuration in Europe, our next phase will be our USA Nationwide Network Test, that will be using 8 Tier-1 Data Centers, getting hammered by Closed Beta testers. During that process, will be identifying the other data centers we need to include to blanket the USA in a low latency array. Phase 2 of that is Europe, in exactly the same test."